//
//  Number.h
//  MathMastersAsteroids
//
//  Created by Jordon Phillips on 3/7/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//
//  The numbers the player collects

#import <Foundation/Foundation.h>
#import "GameObject.h"

@interface Number : GameObject {
	int value;//the value of the number
	Sprite *explosion;//the explosion sprite
	BOOL explode;//is true if the number is exploding
}
@property int value;
@property Sprite *explosion;
@property BOOL explode;
- (void)initNumber:(float)newX:(float)newY:(int)newValue;
-(void)moveX:(GLfloat)amount;
@end
